Port of the arcade game, the American version features three difficulty levels and a level select. Due to the vastly different markets (for all of the aforementioned reasons), the games will be categorized into two sections below there are some "duplicates" between the lists as a result. The European market utilized both of these release strategies though the majority of European games were only released through i-mode. In terms of technical specifications, America's market for phone applications mainly went through the phone carriers (AT&T, Sprint, etc.), while Japan's market went through the internet provider (most prominently i-mode or EZWeb). As a result of this, effectively every Japanese mobile phone game by Namco is "lost" and currently unplayable in any form whereas games from other regions are still somewhat accessible. The service(s) costed around 300 yen per month to access, and did not allow games to be directly downloaded to the device. The first of these services was known as "Appli Carrot" (アプリキャロット), which was later succeeded by "Namco i-Land" (ナムコiランド) and "Namco Games" (ナムコ・ゲームス) there was also a separate Taito no Tatsujin service. The majority of Namco's Japanese mobile games (prior to the smartphone era) were available as part of a monthly service. The games may still be purchasable to some extent, at least in North America though due to the age of the devices they run on, they would be difficult to obtain regardless. In addition to various Java-based flip phones, games were also released for operating systems such as Palm OS, Windows Mobile, and Blackberry. In North America and Europe, Namco's mobile games were released as individual, paid downloads select carriers and devices would have different games available for them. 2.3 Other games featuring Pac-Man content. 1.3 Mobile phone applications (America/Europe).1.2 Mobile phone games (America/Europe).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |